1. The ‘rating’ of the MUCK is roughly equivalent to what one would expect from a PG13 movie. This is more lax in some areas than others – depending on present company, more violence may be considered acceptable – but this is a matter left to all involved in a scene, and is not to be taken as an individual’s decision. Inappropriate language is outlined here, and graphic sexual situations are prohibited, private or otherwise.
2. Different roleplaying backgrounds, preferences, and levels of technical proficiency will certainly exist among players, but for the sake of consistency, it is strongly recommended that backgrounds, descriptions, and poses are written in third person, present tense.
3. While there are no penalties for grammatical or linguistic mistakes in poses, and everyone makes mistakes now and then, it is encouraged that players at least try to abide by a somewhat professional standard. Capitalization and punctuation are key; without them, it gives an impression of apathy, and it makes the scene itself look sloppy – especially if other participants are putting in the effort to capitalize and punctuate.
(And in general, the more professionally you conduct yourself, the more likely is is that other players will take you, and your ideas, seriously.)
4. Staff moderation is not necessary for scenes, and players are encouraged to run plots in-character as often as they’d like. However, large events that would have far-reaching consequences (such as a war, expansion of the railroad system, etc.), or events involving things of Svargan origin (ruins, automata, weapons, devices), should be presented to staff before being used in play.
5. Characters require a substantial amount of time and effort to create in most cases, and not all characters are built for combat. As such, causing loss of life or limb of another player’s character can only be done with the consent of that player. That said, even if a character is built for combat, no one is ‘too skilled’ to be harmed, and injuries do happen. If players in a scene decide to roll, the losing player will be expected to abide by the outcome – be it taking a punch, kick, slash, stab, bash, burn, or gunshot – and react accordingly, up to and including being knocked unconscious.
Injuries inflicted this way are assumed to completely heal eventually, and leave no permanent impairment or obvious mark; unless the injured player decides to roleplay otherwise, or include it in their description.